//============================================================================= // KFGoreJoint_Shoulder //============================================================================= // Preset for Shoulder gore joint //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Sakib Saikia 6/6/2014 //============================================================================= class KFGoreJoint_Shoulder extends KFGoreJointInfo; defaultproperties { //---------------- Joint Name --------------------------------- HitBoneName=LeftShoulder //---------------- Primary Dismemberment ---------------------- BloodTrails(0)={( bAttachToSocket=TRUE, SocketName=Spinal_Attach, ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_CH_Blood_Dismemberment_Trail' )} BloodMICParamName=(VerticleSlice) DismembermentEffects(0)={( ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Chest_explode' )} //---------------- Auxiliary Dismemberment -------------------- DependentBreakGore(0)={(ConstrainToDamageGroups=(DGT_MeleeSlash), DependentBones=( (BoneName=Gore_FrontL, BloodJets=( (bAttachToSocket=TRUE, SocketName=Gore_FrontLsocket, ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Gore_chunk_01')), BloodMICParamName=(FaceChunk)), (BoneName=Gore_BackL, BloodJets=( (bAttachToSocket=TRUE, SocketName=Gore_BackLsocket, ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Gore_chunk_01')), BloodMICParamName=(FaceChunk)), (BoneName=gore_jaw, BloodJets=( (bAttachToSocket=TRUE, SocketName=Gore_Jawsocket, ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Gore_Jaw_01')), BloodMICParamName=(FaceChunk)), (BoneName=Gore_Abdomen, BloodMICParamName=(abdomen))) )} }