//============================================================================= // KFDT_Ballistic_AK12 //============================================================================= // Class Description //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Author 10/30/2013 //============================================================================= class KFDT_Ballistic_AK12 extends KFDT_Ballistic_AssaultRifle abstract hidedropdown; /** Allows the damage type to customize exactly which hit zones it can dismember */ static simulated function bool CanDismemberHitZone( name InHitZoneName ) { if( super.CanDismemberHitZone( InHitZoneName ) ) { return true; } switch ( InHitZoneName ) { case 'lupperarm': case 'rupperarm': return true; } return false; } defaultproperties { KDamageImpulse=1000 KDeathUpKick=-200 KDeathVel=135 StumblePower=15 GunHitPower=0 WeaponDef=class'KFWeapDef_AK12' //Perk ModifierPerkList(0)=class'KFPerk_Commando' }