/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_Trace extends SequenceAction native(Sequence); cpptext { virtual void Activated(); virtual void DeActivated() { } } /** Should actors be traced against? */ var() bool bTraceActors; /** Should the world be traced against? */ var() bool bTraceWorld; /** What extent should be used for the trace? */ var() vector TraceExtent; var() vector StartOffset, EndOffset; var() editconst Object HitObject; var() editconst float Distance; var() editconst Vector HitLocation; /** * Return the version number for this class. Child classes should increment this method by calling Super then adding * a individual class version to the result. When a class is first created, the number should be 0; each time one of the * link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of * Super.GetObjClassVersion() should be incremented by 1. * * @return the version number for this specific class. */ static event int GetObjClassVersion() { return Super.GetObjClassVersion() + 1; } defaultproperties { ObjName="Trace" ObjCategory="Misc" bTraceWorld=TRUE VariableLinks.Empty VariableLinks(0)=(LinkDesc="Start",ExpectedType=class'SeqVar_Object') VariableLinks(1)=(LinkDesc="End",ExpectedType=class'SeqVar_Object') VariableLinks(2)=(LinkDesc="HitObject",ExpectedType=class'SeqVar_Object',bWriteable=TRUE,PropertyName=HitObject) VariableLinks(3)=(LinkDesc="Distance",ExpectedType=class'SeqVar_Float',bWriteable=TRUE,PropertyName=Distance) VariableLinks(4)=(LinkDesc="HitLoc",ExpectedType=class'SeqVar_Vector',bWriteable=TRUE,PropertyName=HitLocation) OutputLinks(0)=(LinkDesc="Not Obstructed") OutputLinks(1)=(LinkDesc="Obstructed") }