//! @file SeqAct_SubstanceRender.uc //! @author Antoine Gonzalez - Allegorithmic //! @copyright Allegorithmic. All rights reserved. //! //! @brief Kismet sequence action to modify a Substance Air input class SeqAct_SubstanceRender extends SequenceAction native(Sequence); var() bool bSynchronousRendering; cpptext { void Activated(); }; defaultproperties { InputLinks(0)=(LinkDesc="Set") ObjName="Substance Render" ObjCategory="Substance" }