//============================================================================= // KFVolume_DamageAdjust //============================================================================= // Volume that can be used to modify the final value coming out of // KFPawn.AdjustDamage. Default is 1. //============================================================================= // Killing Floor 2 // Copyright (C) 2017 Tripwire Interactive LLC // - Dan Weiss //============================================================================= class KFVolume_DamageAdjust extends Volume placeable; /** Damage scalar for all sources to actors touching this volume */ var() float DamageScale; event Touch(Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal) { local KFPawn TouchPawn; TouchPawn = KFPawn(Other); if (TouchPawn != none) { TouchPawn.VolumeDamageScale = DamageScale; } } event Untouch(Actor Other) { local KFPawn UntouchPawn; UntouchPawn = KFPawn(Other); if (UntouchPawn != none) { UntouchPawn.VolumeDamageScale = UntouchPawn.default.VolumeDamageScale; } } defaultproperties { bCollideActors=true SupportedEvents.Empty SupportedEvents(0)=class'SeqEvent_Touch' DamageScale=1.0 }