//============================================================================= // KFDifficulty_Scrake //============================================================================= // Per Zed, per difficulty balance settings //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC //============================================================================= class KFDifficulty_Scrake extends KFMonsterDifficultyInfo abstract; defaultproperties { // Normal difficulty Normal={(HealthMod=0.850000, HeadHealthMod=0.850000, SprintChance=1.000000, DamagedSprintChance=1.000000, DamageMod=0.425000, SoloDamageMod=0.425000, //0.5 BlockSettings={(Chance=0.05, Duration=1.25, MaxBlocks=3, Cooldown=5.0, DamagedHealthPctToTrigger=0.05, MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.1)}, RallySettings={(bCanRally=false)} )} // Hard difficulty Hard={(SprintChance=1.000000, DamagedSprintChance=1.000000, DamageMod=0.700000, SoloDamageMod=0.500000, BlockSettings={(Chance=0.1, Duration=1.25, MaxBlocks=4, Cooldown=5.0, DamagedHealthPctToTrigger=0.05, MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.1)}, RallySettings={(bCanRally=false)} )} // Suicidal difficulty Suicidal={(HealthMod=1.10000, //1.1 HeadHealthMod=1.050000, SprintChance=1.000000, DamagedSprintChance=1.000000, SoloDamageMod=0.500000, BlockSettings={(Chance=0.4, Duration=1.25, MaxBlocks=5, Cooldown=5.0, DamagedHealthPctToTrigger=0.05, MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.2)}, //0.2 RallySettings={(DealtDamageModifier=1.2, TakenDamageModifier=0.9)} )} // Hell On Earth difficulty HellOnEarth={(HealthMod=1.100000, HeadHealthMod=1.100000, SprintChance=1.000000, DamagedSprintChance=1.000000, DamageMod=1.25, //1.5 SoloDamageMod=0.650000, BlockSettings={(Chance=0.5, Duration=1.25, MaxBlocks=6, Cooldown=5.0, DamagedHealthPctToTrigger=0.05, MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.3)}, //0.3 RallySettings={(DealtDamageModifier=1.2, TakenDamageModifier=0.9)} )} // Body and head health scale by number of players NumPlayersScale_BodyHealth=0.3900000 //0.5 //0.25 NumPlayersScale_HeadHealth=0.2800000 //0.3 //0.15 // Versus Block settings BlockSettings_Versus={()} BlockSettings_Player_Versus={(DamageModifier=0.25, MeleeDamageModifier=0.25)} // Versus Rally settings RallySettings_Versus={()} RallySettings_Player_Versus={(DealtDamageModifier=1.2)} }