//============================================================================= // KFDifficulty_GorefastDualBlade //============================================================================= // Per Zed, per difficulty balance settings //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC //============================================================================= class KFDifficulty_GorefastDualBlade extends KFDifficulty_Gorefast abstract; defaultproperties { //defaults // Normal difficulty Normal={(HealthMod=0.750000, HeadHealthMod=0.750000, SprintChance=1.000000, DamagedSprintChance=1.000000, DamageMod=0.4, //1.0 SoloDamageMod=0.4, //0.65 BlockSettings={(Chance=0.2, Duration=1.0, MaxBlocks=4, Cooldown=1.0, DamagedHealthPctToTrigger=0.01, MeleeDamageModifier=0.8, DamageModifier=0.8, AfflictionModifier=0.2, SoloChanceMultiplier=0.2)}, RallySettings={(bCanRally=false)} )} // Hard difficulty Hard={(SprintChance=1.000000, DamagedSprintChance=1.000000, DamageMod=0.750000, SoloDamageMod=0.800000, BlockSettings={(Chance=0.5, Duration=1.0, MaxBlocks=4, Cooldown=1.0, DamagedHealthPctToTrigger=0.01, MeleeDamageModifier=0.8, DamageModifier=0.8, AfflictionModifier=0.2, SoloChanceMultiplier=0.3)}, RallySettings={(bCanRally=false)} )} // Suicidal difficulty Suicidal={(SprintChance=1.000000, DamagedSprintChance=1.000000, SoloDamageMod=0.6500000, BlockSettings={(Chance=0.6, Duration=1.0, MaxBlocks=4, Cooldown=1.0, DamagedHealthPctToTrigger=0.01, //0.75 MeleeDamageModifier=0.8, DamageModifier=0.8, AfflictionModifier=0.2, SoloChanceMultiplier=1.0)}, RallySettings={(DealtDamageModifier=1.2, TakenDamageModifier=0.9)} )} // Hell On Earth difficulty HellOnEarth={(SprintChance=1.000000, DamagedSprintChance=1.000000, SoloDamageMod=0.6500000, BlockSettings={(Chance=0.6, Duration=1.0, MaxBlocks=5, Cooldown=1.0, DamagedHealthPctToTrigger=0.01, //0.85 MeleeDamageModifier=0.8, DamageModifier=0.8, AfflictionModifier=0.2, SoloChanceMultiplier=1.0)}, RallySettings={(bCauseSprint=true, DealtDamageModifier=1.2, TakenDamageModifier=0.9)} )} }