//============================================================================= // KFDT_Piercing_NailFragment //============================================================================= // Nail bomb grenade nail damage //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Christian "schneidzekk" Schneider //============================================================================= class KFDT_Piercing_NailFragment extends KFDT_Piercing abstract hidedropdown; /** Allows the damage type to customize exactly which hit zones it can dismember */ static simulated function bool CanDismemberHitZone( name InHitZoneName ) { switch ( InHitZoneName ) { case 'lhand': case 'rhand': case 'lfoot': case 'rfoot': case 'lforearm': case 'rforearm': case 'lcalf': case 'rcalf': case 'lthigh': case 'rthigh': return true; } return false; } defaultproperties { bShouldSpawnBloodSplat=true bShouldSpawnPersistentBlood=true BodyWoundDecalMaterials[0]=MaterialInstanceConstant'FX_Gore_MAT.FX_CH_Wound_01_Mic' // It's like a bullet, but we use piercing so that it hurts the fleshpound more GoreDamageGroup=DGT_Handgun EffectGroup=FXG_Ballistic BloodSpread=0.4 BloodScale=0.6 KDamageImpulse=400 KDeathUpKick=250 StumblePower=0 LegStumblePower=0 GunHitPower=10 MeleeHitPower=8 WeaponDef=class'KFWeapDef_Grenade_Gunslinger' ModifierPerkList(0)=class'KFPerk_Gunslinger' }