//============================================================================= // KFDT_Piercing_HRG_Vampire_CrystalSpike //============================================================================= // Damage type for crystal spike (alternate fire) of HRG Vampire //============================================================================= // Killing Floor 2 // Copyright (C) 2020 Tripwire Interactive LLC //============================================================================= class KFDT_Piercing_HRG_Vampire_CrystalSpike extends KFDT_Piercing abstract hidedropdown; /** Called when damage is dealt to apply additional damage type (e.g. Damage Over Time) */ static function ApplySecondaryDamage( KFPawn Victim, int DamageTaken, optional Controller InstigatedBy ) { local class ToxicDT; ToxicDT = class'KFDT_Ballistic_Assault_Medic'.static.GetMedicToxicDmgType( DamageTaken, InstigatedBy ); if ( ToxicDT != None ) { Victim.ApplyDamageOverTime(DamageTaken, InstigatedBy, ToxicDT); } } defaultproperties { KDamageImpulse=1500 KDeathUpKick=250 KDeathVel=150 StumblePower=250 GunHitPower=100 ModifierPerkList(0)=class'KFPerk_FieldMedic' WeaponDef=class'KFWeapDef_HRG_Vampire' }