//============================================================================= // KFDT_Bludgeon_BloatKingGorge //============================================================================= // Bloat King gorge attack for players when they finish getting sucked in. //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFDT_Bludgeon_BloatKingGorge extends KFDT_Bludgeon abstract; var AkEvent GorgeBiteSound; static function PlayImpactHitEffects(KFPawn P, vector HitLocation, vector HitDirection, byte HitZoneIndex, optional Pawn HitInstigator) { super.PlayImpactHitEffects(P, HitLocation, HitDirection, HitZoneIndex, HitInstigator); if (P.Controller != none && P.Controller.IsLocalController()) { P.Controller.PlaySoundBase(default.GorgeBiteSound, true); } } defaultproperties { CameraLensEffectTemplate=class'KFCameraLensEmit_BloodGorge' GorgeBiteSound=AkEvent'WW_ZED_Abomination.Play_Abomination_Bite' KDamageImpulse=700 KDeathUpKick=200 KDeathVel=980 bExtraMomentumZ=true }