//============================================================================= // KFDT_Ballistic_ElephantGun //============================================================================= // Killing Floor 2 // Copyright (C) 2017 Tripwire Interactive LLC //============================================================================= class KFDT_Ballistic_ElephantGun extends KFDT_Ballistic_Shotgun abstract hidedropdown; /** Allows the damage type to customize exactly which hit zones it can dismember */ static simulated function bool CanDismemberHitZone( name InHitZoneName ) { if( super.CanDismemberHitZone( InHitZoneName ) ) { return true; } switch ( InHitZoneName ) { case 'lupperarm': case 'rupperarm': case 'chest': case 'heart': return true; } return false; } defaultproperties { BloodSpread=0.4 BloodScale=0.6 KDamageImpulse=3500 KDeathUpKick=800 KDeathVel=650 GibImpulseScale=1.0 StumblePower=55 GunHitPower=75 WeaponDef=class'KFWeapDef_ElephantGun' }