/** * Base class for all settings data stores. Settings data stores provide the UI with access to the game-specific or * global configurable settings. A settings data store may expose such data as a gametype's configured MaxPlayers, GoalScore, * etc, or user-specific data such as the the user's configured button layout. Settings data stores are also responsible * for publishing user selections to the appropriate persistent location so that these values are used by the gameplay code when the * game is played * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class UIDataStore_Settings extends UIDataStore native(inherit) config(Game) abstract; DefaultProperties { Tag=Settings }