//============================================================================= // TWSplatterMapTexture2D //============================================================================= // Class that stores the splatter texture data //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Sakib Saikia 6/27/2013 //============================================================================= class TWSplatterMapTexture2D extends Texture2D native noexport hidecategories(Object); var array SystemMemoryCache; var bool bDirty; defaultproperties { bNoTiling=TRUE }