/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SplineLoftActorMovable extends SplineLoftActor placeable native(Spline); defaultproperties { Begin Object Class=DynamicLightEnvironmentComponent Name=MyMeshLightEnvironment `if(`__TW_LIGHTING_MODIFICATIONS_) bEnabled=False `else bEnabled=True `endif End Object MeshLightEnvironment=MyMeshLightEnvironment Components.Add(MyMeshLightEnvironment) Physics=PHYS_Interpolating bNoDelete=true bStatic=false bMovable=true }