/** * This is a version of the comment box which wraps the comment text within the box region. * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SequenceFrameWrapped extends SequenceFrame native(Sequence); cpptext { #if WITH_EDITOR virtual void DrawSeqObj(FCanvas* Canvas, UBOOL bSelected, UBOOL bMouseOver, INT MouseOverConnType, INT MouseOverConnIndex, FLOAT MouseOverTime); #endif } defaultproperties { ObjName="Sequence Comment Wrapped" bDrawBox=true }