/** * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqEvent_PlayerSpawned extends SequenceEvent; var Object SpawnPoint; defaultproperties { ObjName="Player Spawned" ObjCategory="Player" VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Spawn Point",bWriteable=TRUE,PropertyName=SpawnPoint) }