/** * Activated when an actor hits a wall * Originator: the actor that owns this event * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqEvent_HitWall extends SequenceEvent; defaultproperties { ObjName="Hit Wall" ObjCategory="Physics" bAutoActivateOutputLinks=true bPlayerOnly=false // set a default retrigger delay since touches are fairly frequent ReTriggerDelay=0.1f }