/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqCond_SwitchPlatform extends SequenceCondition native(Sequence); cpptext { virtual void Activated(); }; defaultproperties { ObjName="Platform" ObjCategory="Switch Platform" OutputLinks(0)=(LinkDesc="Default") OutputLinks(1)=(LinkDesc="Desktop") OutputLinks(2)=(LinkDesc="Console (non-mobile)") OutputLinks(3)=(LinkDesc="Mobile") OutputLinks(4)=(LinkDesc="Windows") OutputLinks(5)=(LinkDesc="Xbox360") OutputLinks(6)=(LinkDesc="PS3") OutputLinks(7)=(LinkDesc="iPhone") OutputLinks(8)=(LinkDesc="Tegra2") OutputLinks(9)=(LinkDesc="Linux") OutputLinks(10)=(LinkDesc="MacOS") OutputLinks(11)=(LinkDesc="NGP") OutputLinks(12)=(LinkDesc="WiiU") OutputLinks(13)=(LinkDesc="Flash") //@HSL_BEGIN_PS4 OutputLinks(14)=(LinkDesc="Orbis") //@HSL_END_PS4 //@HSL_BEGIN_XBOX OutputLinks(15)=(LinkDesc="Xbox One") //@HSL_END_XBOX VariableLinks.Empty }