/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class RB_StayUprightSetup extends RB_ConstraintSetup native(Physics); DefaultProperties { LinearXSetup=(bLimited=0) LinearYSetup=(bLimited=0) LinearZSetup=(bLimited=0) bLinearLimitSoft=true bSwingLimited=true bSwingLimitSoft=true }