/** * ParticleModuleColorScaleOverLife * * The base class for all Beam modules. * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleColorScaleOverLife extends ParticleModuleColorBase native(Particle) editinlinenew hidecategories(Object); /** The scale factor for the color. */ var(Color) rawdistributionvector ColorScaleOverLife; /** The scale factor for the alpha. */ var(Color) rawdistributionfloat AlphaScaleOverLife; /** Whether it is EmitterTime or ParticleTime related. */ var(Color) bool bEmitterTime; cpptext { virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime); virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime); /** * Called when the module is created, this function allows for setting values that make * sense for the type of emitter they are being used in. * * @param Owner The UParticleEmitter that the module is being added to. */ virtual void SetToSensibleDefaults(UParticleEmitter* Owner); #if WITH_EDITOR /** * Get the number of custom entries this module has. Maximum of 3. * * @return INT The number of custom menu entries */ virtual INT GetNumberOfCustomMenuOptions() const; /** * Get the display name of the custom menu entry. * * @param InEntryIndex The custom entry index (0-2) * @param OutDisplayString The string to display for the menu * * @return UBOOL TRUE if successful, FALSE if not */ virtual UBOOL GetCustomMenuEntryDisplayString(INT InEntryIndex, FString& OutDisplayString) const; /** * Perform the custom menu entry option. * * @param InEntryIndex The custom entry index (0-2) to perform * * @return UBOOL TRUE if successful, FALSE if not */ virtual UBOOL PerformCustomMenuEntry(INT InEntryIndex); #endif } defaultproperties { bSpawnModule=true bUpdateModule=true bCurvesAsColor=true Begin Object Class=DistributionVectorConstantCurve Name=DistributionColorScaleOverLife End Object ColorScaleOverLife=(Distribution=DistributionColorScaleOverLife) Begin Object Class=DistributionFloatConstant Name=DistributionAlphaScaleOverLife Constant=1.0f; End Object AlphaScaleOverLife=(Distribution=DistributionAlphaScaleOverLife) }