/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ /** * This interface provides functions for posting to and querying capabilities for social networking sites */ interface OnlineSocialInterface dependson(OnlineSubsystem); /** * Queries the social networking features that the title is allowed to use. * * @return true if the async task was successfully started, false otherwise */ function bool QuerySocialPostPrivileges(); /** * Delegate used in notifying the UI/game that querying for social privileges completed * * @param bWasSuccessful true if the query completed ok, false otherwise * @param PostPrivileges struct containing the supported flags for enabled social features */ delegate OnQuerySocialPostPrivilegesCompleted(bool bWasSuccessful,SocialPostPrivileges PostPrivileges); /** * Sets the delegate used to notify the gameplay code that social post privileges query has completed * * @param PostPrivilegesDelegate the delegate to use for notifications */ function AddQuerySocialPostPrivilegesCompleted(delegate PostPrivilegesDelegate); /** * Removes the specified delegate from the notification list * * @param PostPrivilegesDelegate the delegate to use for notifications */ function ClearQuerySocialPostPrivilegesCompleted(delegate PostPrivilegesDelegate); /** * Posts an image to a social network site * * @param LocalUserNum local user that the image is being posted for * @param PostImageInfo contains the description info needed to post the image * @param FullImage byte array containing the image to be uploaded * * @return true if the async task was successfully started, false otherwise */ function bool PostImage(byte LocalUserNum,const out SocialPostImageInfo PostImageInfo, const array FullImage); /** * Delegate used in notifying the UI/game that posting a social image has completed * * @param LocalUserNum local user that the image is being posted for * @param bWasSuccessful true if the query completed ok, false otherwise */ delegate OnPostImageCompleted(byte LocalUserNum,bool bWasSuccessful); /** * Sets the delegate used to notify the gameplay code that social image post has completed * * @param LocalUserNum local user that the image is being posted for * @param PostImageDelegate the delegate to use for notifications */ function AddPostImageCompleted(byte LocalUserNum,delegate PostImageDelegate); /** * Removes the specified delegate from the notification list * * @param LocalUserNum local user that the image is being posted for * @param PostImageDelegate the delegate to use for notifications */ function ClearPostImageCompleted(byte LocalUserNum,delegate PostImageDelegate); /** * Posts an image link to a social network site * * @param LocalUserNum local user that the image link is being posted for * @param PostLinkInfo contains the description info needed to post the image link * * @return true if the async task was successfully started, false otherwise */ function bool PostLink(byte LocalUserNum,const out SocialPostLinkInfo PostLinkInfo); /** * Delegate used in notifying the UI/game that posting a social image link has completed * * @param LocalUserNum local user that the image link is being posted for * @param bWasSuccessful true if the query completed ok, false otherwise */ delegate OnPostLinkCompleted(byte LocalUserNum,bool bWasSuccessful); /** * Sets the delegate used to notify the gameplay code that social image link post has completed * * @param LocalUserNum local user that the image link is being posted for * @param PostLinkDelegate the delegate to use for notifications */ function AddPostLinkCompleted(byte LocalUserNum,delegate PostLinkDelegate); /** * Removes the specified delegate from the notification list * * @param LocalUserNum local user that the image link is being posted for * @param PostLinkDelegate the delegate to use for notifications */ function ClearPostLinkCompleted(byte LocalUserNum,delegate PostLinkDelegate);