/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class MaterialExpressionTextureSample extends MaterialExpression native(Material) collapsecategories hidecategories(Object); var() Texture Texture; var ExpressionInput Coordinates; /** * Texture object input which overrides Texture if specified. * This only shows up in material functions and is used to implement texture parameters without actually putting the texture parameter in the function. */ var ExpressionInput TextureObject; cpptext { UBOOL CanEditChange(const UProperty* InProperty) const; virtual const TArray GetInputs(); virtual FExpressionInput* GetInput(INT InputIndex); virtual FString GetInputName(INT InputIndex) const; virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex); virtual INT GetWidth() const; virtual FString GetCaption() const; virtual INT GetLabelPadding() { return 8; } /** * Updates the material's cached reference to the resource for a given texture. * @param Texture - The UTexture which has a new FTexture. */ void UpdateTextureResource(class UTexture* Texture); /** * Replaces references to the passed in expression with references to a different expression or NULL. * @param OldExpression Expression to find reference to. * @param NewExpression Expression to replace reference with. */ virtual void SwapReferenceTo(UMaterialExpression* OldExpression,UMaterialExpression* NewExpression = NULL); /** * MatchesSearchQuery: Check this expression to see if it matches the search query * @param SearchQuery - User's search query (never blank) * @return TRUE if the expression matches the search query */ virtual UBOOL MatchesSearchQuery( const TCHAR* SearchQuery ); } defaultproperties { MenuCategories(0)="Texture" Outputs(0)=(OutputName="",Mask=1,MaskR=1,MaskG=1,MaskB=1,MaskA=0) Outputs(1)=(OutputName="",Mask=1,MaskR=1,MaskG=0,MaskB=0,MaskA=0) Outputs(2)=(OutputName="",Mask=1,MaskR=0,MaskG=1,MaskB=0,MaskA=0) Outputs(3)=(OutputName="",Mask=1,MaskR=0,MaskG=0,MaskB=1,MaskA=0) Outputs(4)=(OutputName="",Mask=1,MaskR=0,MaskG=0,MaskB=0,MaskA=1) }