//============================================================================= // LightmassCharacterIndirectDetailVolume: Defines areas where Lightmass should place more indirect lighting samples than normal. // Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. //============================================================================= class LightmassCharacterIndirectDetailVolume extends Volume native hidecategories(Collision,Brush,Attachment,Physics,Volume) placeable; defaultproperties { Begin Object Name=BrushComponent0 CollideActors=false BlockActors=false BlockZeroExtent=false BlockNonZeroExtent=false BlockRigidBody=false RBChannel=RBCC_Nothing End Object bColored=true BrushColor=(R=155,G=185,B=25,A=255) bWorldGeometry=false bCollideActors=false bBlockActors=false }