/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class InterpTrackMorphWeight extends InterpTrackFloatBase native(Interpolation); cpptext { // InterpTrack interface virtual INT AddKeyframe(FLOAT Time, UInterpTrackInst* TrInst, EInterpCurveMode InitInterpMode); virtual void PreviewUpdateTrack(FLOAT NewPosition, UInterpTrackInst* TrInst); virtual void UpdateTrack(FLOAT NewPosition, UInterpTrackInst* TrInst, UBOOL bJump); } /** Name of property in Group Actor which this track mill modify over time. */ var() name MorphNodeName; defaultproperties { TrackInstClass=class'Engine.InterpTrackInstMorphWeight' TrackTitle="Morph Weight" bIsAnimControlTrack=true }