/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class InterpTrackInstFloatParticleParam extends InterpTrackInst native(Interpolation); cpptext { virtual void SaveActorState(UInterpTrack* Track); virtual void RestoreActorState(UInterpTrack* Track); } /** Saved value for restoring state when exiting Matinee. */ var float ResetFloat;