/** * Opens a file on disk for logging purposes. Spawn one, then call * OpenLog() with the desired file name, output using Logf(), and then * finally call CloseLog(), or destroy the FileLog actor. * * This functionality has been moved to the new FileWriter class. Stubs * have been left here for compatibility * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class FileLog extends FileWriter native; /** * Opens the actual file using the specified name. * * @param LogFilename - name of file to open * * @param extension - optional file extension to use, defaults to * .txt if none is specified * * @param bUnique - Makes sure the file is unique */ function OpenLog(coerce string LogFilename, optional string extension, optional bool bUnique) { OpenFile(LogFilename, FWFT_Log, extension, bUnique); } /** * Closes the log file. */ function CloseLog() { CloseFile(); }