/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class DrawCylinderComponent extends PrimitiveComponent native noexport collapsecategories hidecategories(Object) editinlinenew; var() color CylinderColor; var() material CylinderMaterial; var() float CylinderRadius; var() float CylinderTopRadius; var() float CylinderHeight; var() float CylinderHeightOffset; var() int CylinderSides; var() bool bDrawWireCylinder; var() bool bDrawLitCylinder; var() bool bDrawOnlyIfSelected; defaultproperties { CylinderColor=(R=255,G=0,B=0,A=255) CylinderRadius=100.0 CylinderTopRadius=100.0 CylinderHeight=100.0 CylinderHeightOffset=0.0 CylinderSides=16 bDrawWireCylinder=true HiddenGame=True }