//============================================================================= // BrushShape: A brush that acts as a template for geometry mode modifiers like "Lathe" // Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. //============================================================================= class BrushShape extends Brush placeable native; cpptext { virtual UBOOL IsABrushShape() const {return TRUE;} } defaultproperties { Begin Object Name=BrushComponent0 CollideActors=false bAcceptsLights=false LightingChannels=(Dynamic=TRUE,bInitialized=TRUE) BlockActors=false BlockZeroExtent=false BlockNonZeroExtent=false BlockRigidBody=false AlwaysLoadOnClient=True AlwaysLoadOnServer=False End Object }