/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class AnimNotify_Rumble extends AnimNotify native(Anim); /** A predefined WaveForm **/ var() class PredefinedWaveForm; /** The waveform to play **/ var() editinline ForceFeedbackWaveform WaveForm; /** If set the player must be based on this actor for the wave to be played */ var() bool bCheckForBasedPlayer; /** If non-zero the effect will happen if the player is with in this radius of the playing actor */ var() float EffectRadius; cpptext { // AnimNotify interface. virtual void Notify( class UAnimNodeSequence* NodeSeq ); virtual FString GetEditorComment() { return TEXT("Rumble"); } } defaultproperties { }