/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class AnimNotify_CameraEffect extends AnimNotify native(Anim); /** The effect to play non the camera **/ var() class CameraLensEffect; cpptext { // AnimNotify interface. virtual void Notify( class UAnimNodeSequence* NodeSeq ); virtual FString GetEditorComment() { return TEXT("CameraEffect"); } } defaultproperties { }