//============================================================================= // KFWeap_Pistol_Deagle //============================================================================= // A Desert Eagle pistol //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // Jeff Robinson //============================================================================= class KFWeap_Pistol_Deagle extends KFWeap_PistolBase; defaultproperties { // FOV MeshFOV=86 MeshIronSightFOV=77 PlayerIronSightFOV=77 // Depth of field DOF_FG_FocalRadius=38 DOF_FG_MaxNearBlurSize=3.5 // Zooming/Position PlayerViewOffset=(X=14.0,Y=10,Z=-4) // Content PackageKey="Deagle" FirstPersonMeshName="WEP_1P_Deagle_MESH.Wep_1stP_Deagle_Rig" FirstPersonAnimSetNames(0)="WEP_1P_Deagle_ANIM.Wep_1st_Deagle_Anim" PickupMeshName="WEP_3P_Deagle_MESH.Wep_Deagle_Pickup" AttachmentArchetypeName="WEP_Deagle_ARCH.Wep_Deagle_3P" MuzzleFlashTemplateName="WEP_Deagle_ARCH.Wep_Deagle_MuzzleFlash" // Zooming/Position IronSightPosition=(X=11,Y=0,Z=0) // Ammo MagazineCapacity[0]=7 SpareAmmoCapacity[0]=105 InitialSpareMags[0]=5 AmmoPickupScale[0]=2.0 bCanBeReloaded=true bReloadFromMagazine=true // Recoil maxRecoilPitch=650 minRecoilPitch=550 maxRecoilYaw=150 minRecoilYaw=-150 RecoilRate=0.07 RecoilMaxYawLimit=500 RecoilMinYawLimit=65035 RecoilMaxPitchLimit=1250 RecoilMinPitchLimit=65035 RecoilISMaxYawLimit=50 RecoilISMinYawLimit=65485 RecoilISMaxPitchLimit=500 RecoilISMinPitchLimit=65485 // DEFAULT_FIREMODE FiringStatesArray(DEFAULT_FIREMODE)=WeaponSingleFiring WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_InstantHit WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_Pistol50AE' FireInterval(DEFAULT_FIREMODE)=+0.2 InstantHitDamage(DEFAULT_FIREMODE)=91.0 InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_Deagle' PenetrationPower(DEFAULT_FIREMODE)=2.0 Spread(DEFAULT_FIREMODE)=0.01 FireOffset=(X=20,Y=4.0,Z=-3) // ALT_FIREMODE FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_None // BASH_FIREMODE InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_Deagle' InstantHitDamage(BASH_FIREMODE)=22 // Fire Effects WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_DesertEagle.Play_WEP_SA_DesertEagle_Fire_Single_M', FirstPersonCue=AkEvent'WW_WEP_SA_DesertEagle.Play_WEP_SA_DesertEagle_Fire_Single_S') WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_SA_DesertEagle.Play_WEP_SA_DesertEagle_Handling_DryFire' // Attachments bHasIronSights=true bHasFlashlight=false // Inventory InventorySize=2 GroupPriority=25 bCanThrow=true bDropOnDeath=true WeaponSelectTexture=Texture2D'WEP_UI_Deagle_TEX.UI_WeaponSelect_Deagle' bIsBackupWeapon=false AssociatedPerkClasses(0)=class'KFPerk_Gunslinger' DualClass=class'KFWeap_Pistol_DualDeagle' // Custom animations FireSightedAnims=(Shoot_Iron, Shoot_Iron2, Shoot_Iron3) IdleFidgetAnims=(Guncheck_v1, Guncheck_v2, Guncheck_v3, Guncheck_v4) bHasFireLastAnims=true BonesToLockOnEmpty=(RW_Slide, RW_Bullets1) WeaponFireWaveForm=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.Gunfire.Medium_Recoil' // Weapon Upgrade stat boosts //WeaponUpgrades[1]=(IncrementDamage=1.25f,IncrementWeight=1) //WeaponUpgrades[2]=(IncrementDamage=1.4f,IncrementWeight=2) WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.25f), (Stat=EWUS_Weight, Add=1))) WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=1.4f), (Stat=EWUS_Weight, Add=2))) }