//============================================================================= // KFWeap_Knife_Gunslinger //============================================================================= // Class Description //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Christian "schneidzekk" Schneider //============================================================================= class KFWeap_Knife_Gunslinger extends KFWeap_Edged_Knife; defaultproperties { // Zooming/Position PlayerViewOffset=(X=10,Y=10,Z=0) // Content PackageKey="Gunslinger_Knife" FirstPersonMeshName="WEP_1P_Gunslinger_Knife_MESH.Wep_1stP_GunslingerKnife_Rig" AttachmentArchetypeName="WEP_Gunslinger_Knife_ARCH.Wep_Gunslinger_Knife_3P" Begin Object Name=FirstPersonMesh AnimSets(0)=AnimSet'WEP_1P_CommandoKnife_ANIM.Wep_1stP_CommKnife_Anim' End Object // Inventory AssociatedPerkClasses(0)=class'KFPerk_Gunslinger' WeaponSelectTexture=Texture2D'WEP_UI_Gunslinger_Knife_TEX.UI_WeaponSelect_GunslingerKnife' }