//============================================================================= // KFWeap_Knife_FieldMedic //============================================================================= // Class Description //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Author 4/14/2014 //============================================================================= class KFWeap_Knife_FieldMedic extends KFWeap_Edged_Knife; defaultproperties { // Zooming/Position PlayerViewOffset=(X=10,Y=10,Z=0) // Content PackageKey="Medic_Knife" FirstPersonMeshName="Wep_1P_Medic_Knife_MESH.Wep_1stP_Medic_Knife_Rig" AttachmentArchetypeName="WEP_Medic_Knife_ARCH.Wep_MedicKnife_3P" Begin Object Name=FirstPersonMesh AnimSets(0)=AnimSet'WEP_1P_CommandoKnife_ANIM.Wep_1stP_CommKnife_Anim' End Object // Inventory AssociatedPerkClasses(0)=class'KFPerk_FieldMedic' WeaponSelectTexture=Texture2D'ui_weaponselect_tex.UI_WeaponSelect_MedicKnife' InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Slashing_Knife_Medic' InstantHitDamageTypes(HEAVY_ATK_FIREMODE)=class'KFDT_Slashing_KnifeHeavy_Medic' InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Piercing_KnifeStab_FieldMedic' }