//============================================================================= // KFPawn_ZedClot_Slasher //============================================================================= // Slasher clot //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFPawn_ZedClot_Slasher extends KFPawn_ZedClot; /** Returns (hardcoded) trader advice dialog ID */ static function int GetTraderAdviceID() { return 37;//TRAD_AdviceClotS } DefaultProperties { LocalizationKey=KFPawn_ZedClot_Slasher // --------------------------------------------- // Stats XPValues(0)=8 XPValues(1)=11 XPValues(2)=11 XPValues(3)=11 // --------------------------------------------- // Content MonsterArchPath="ZED_ARCH.ZED_Clot_Slasher_Archetype" PawnAnimInfo=KFPawnAnimInfo'ZED_Clot_Anim.SlasherClot_AnimGroup' DifficultySettings=class'KFDifficulty_ClotSlasher' // --------------------------------------------- // Gameplay GrabAttackFrequency=0.38f // --------------------------------------------- // Movement Physics GroundSpeed=300.f SprintSpeed=500.f RotationRate=(Pitch=50000,Yaw=50000,Roll=50000) // --------------------------------------------- // AI / Navigation ControllerClass=class'KFAIController_ZedClot_Slasher' //bPreferDarkness=true DamageRecoveryTimeHeavy=0.65f DamageRecoveryTimeMedium=1.0f KnockdownImpulseScale=1.0f // --------------------------------------------- // Within KFPawn // for reference: Vulnerability=(default, head, legs, arms, special) IncapSettings(AF_Stun)= (Vulnerability=(2.0, 2.0, 1.0, 2.0, 1.0), Cooldown=3.0, Duration=3.0) IncapSettings(AF_Knockdown)=(Vulnerability=(1.f), Cooldown=1.0) IncapSettings(AF_Stumble)= (Vulnerability=(1.3f), Cooldown=0.3) IncapSettings(AF_GunHit)= (Vulnerability=(2.f), Cooldown=0.2) IncapSettings(AF_MeleeHit)= (Vulnerability=(2.0), Cooldown=0.0) IncapSettings(AF_Poison)= (Vulnerability=(1.0), Cooldown=5.0, Duration=4.5) IncapSettings(AF_Microwave)=(Vulnerability=(0.5), Cooldown=5.0, Duration=2.0) IncapSettings(AF_FirePanic)=(Vulnerability=(0.7), Cooldown=7.0, Duration=5) IncapSettings(AF_EMP)= (Vulnerability=(2.5), Cooldown=5.0, Duration=5.0) IncapSettings(AF_Freeze)= (Vulnerability=(2.5), Cooldown=1.5, Duration=4.0) IncapSettings(AF_Snare)= (Vulnerability=(10.0, 10.0, 10.0, 10.0), Cooldown=5.5, Duration=4.0) IncapSettings(AF_Bleed)= (Vulnerability=(2.0)) ParryResistance=0 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Submachinegun', DamageScale=(1.5))) //3.0 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_AssaultRifle', DamageScale=(1.0))) DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Shotgun', DamageScale=(1.0))) //0.78 //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Handgun', DamageScale=(1.01))) DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Rifle', DamageScale=(1.0))) //0.3 45 DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing', DamageScale=(0.85))) //0.75 DamageTypeModifiers.Add((DamageType=class'KFDT_Bludgeon', DamageScale=(0.9))) //0.75 DamageTypeModifiers.Add((DamageType=class'KFDT_Fire', DamageScale=(1.0))) DamageTypeModifiers.Add((DamageType=class'KFDT_Microwave', DamageScale=(0.25))) DamageTypeModifiers.Add((DamageType=class'KFDT_Explosive', DamageScale=(1.0))) DamageTypeModifiers.Add((DamageType=class'KFDT_Piercing', DamageScale=(1.0))) DamageTypeModifiers.Add((DamageType=class'KFDT_Toxic', DamageScale=(1.0))) // special case DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing_Knife', DamageScale=(1.0)) `if(`notdefined(ShippingPC)) DebugRadarTexture=Texture2D'UI_ZEDRadar_TEX.MapIcon_Slasher'; `endif ZEDCowboyHatAttachName=Hat_Attach }