//============================================================================= // KFDT_Bludgeon_MaceAndShield_Bash //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC //============================================================================= class KFDT_Bludgeon_MaceAndShield_Bash extends KFDT_Bludgeon_MaceAndShield abstract hidedropdown; defaultproperties { EffectGroup=FXG_ShieldBash //Bash Attack KDamageImpulse=3200 //1500 //7000 //4500 KDeathUpKick=700 //0 KDeathVel=375 KnockdownPower=200 //100 StunPower=0 StumblePower=550 //150 MeleeHitPower=100 // Obliteration GoreDamageGroup=DGT_Explosive RadialDamageImpulse=8000.f // This controls how much impulse is applied to gibs when exploding bUseHitLocationForGibImpulses=true // This will make the impulse origin where the victim was hit for directional gibs bPointImpulseTowardsOrigin=true // This creates an impulse direction aligned along hitlocation and pawn location -- this will push all gibs in the same direction ImpulseOriginScale=100.f // Higher means more directional gibbing, lower means more outward (and upward) gibbing ImpulseOriginLift=150.f MaxObliterationGibs=12 // Maximum number of gibs that can be spawned by obliteration, 0=MAX bCanGib=true bCanObliterate=true ObliterationHealthThreshold=0 ObliterationDamageThreshold=100 WeaponDef=class'KFWeapDef_MaceAndShield' ModifierPerkList(0)=class'KFPerk_Berserker' }