//============================================================================= // KFDT_Ballistic_ParasiteImplanter //============================================================================= //============================================================================= // Killing Floor 2 // Copyright (C) 2021 Tripwire Interactive LLC //============================================================================= class KFDT_Ballistic_ParasiteImplanter extends KFDT_Ballistic_Rifle abstract hidedropdown; /** Allows the damage type to customize exactly which hit zones it can dismember */ static simulated function bool CanDismemberHitZone( name InHitZoneName ) { if( super.CanDismemberHitZone( InHitZoneName ) ) { return true; } switch ( InHitZoneName ) { case 'lupperarm': case 'rupperarm': return true; } return false; } /** Called when damage is dealt to apply additional damage type (e.g. Damage Over Time) */ static function ApplySecondaryDamage( KFPawn Victim, int DamageTaken, optional Controller InstigatedBy ) { local class ToxicDT; ToxicDT = class'KFDT_Ballistic_Assault_Medic'.static.GetMedicToxicDmgType( DamageTaken, InstigatedBy ); if ( ToxicDT != None ) { Victim.ApplyDamageOverTime(DamageTaken, InstigatedBy, ToxicDT); } } defaultproperties { KDamageImpulse=2000 KDeathUpKick=400 KDeathVel=250 KnockdownPower=25 //StunPower=20 //25 StumblePower=80 GunHitPower=160 //MeleeHitPower=0 WeaponDef=class'KFWeapDef_ParasiteImplanter' ModifierPerkList(0)=class'KFPerk_FieldMedic' ModifierPerkList(1)=class'KFPerk_Sharpshooter' }