//============================================================================= // KFAIController_ZedDAR_Rocket //============================================================================= // AI Controller for Evulz Rocket DAR //============================================================================= // Killing Floor 2 // Copyright (C) 2018 Tripwire Interactive LLC //============================================================================= class KFAIController_ZedDAR_Rocket extends KFAIController_ZedDAR; function StartRangedAttack() { class'AICommand_DAR_RocketAttack'.static.RocketAttack(self); } function vector GetStartFireLocation() { local vector SocketLocation; local rotator SocketRotation; MyKFPawn.Mesh.GetSocketWorldLocationAndRotation(KFPawn_ZedDAR(MyKFPawn).FiringSocketName, SocketLocation, SocketRotation); return SocketLocation; } defaultproperties { RangeAttackIntervalNormal=11.0 RangeAttackIntervalHard=10.0 RangeAttackIntervalSuicidal=9.0 RangeAttackIntervalHellOnEarth=8.0 }