//============================================================================= // KFSeqAct_DrawRandomLocalizedText //============================================================================= // Kismet node to draw random localized texts in the HUD //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFSeqAct_DrawRandomLocalizedText extends KFSeqAct_DrawLocalizedText dependson(HUD) HideCategories(Message) native; var(RandomMessage) array MessageLocalizedIDList; cpptext { UBOOL UpdateOp(FLOAT deltaTime); virtual void Activated(); }; /** * Return the version number for this class. Child classes should increment this method by calling Super then adding * a individual class version to the result. When a class is first created, the number should be 0; each time one of the * link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of * Super.GetObjClassVersion() should be incremented by 1. * * @return the version number for this specific class. */ static event int GetObjClassVersion() { return Super.GetObjClassVersion() + 3; } simulated function string GetLocalizationText() { Local int RandomValue; RandomValue = Rand(MessageLocalizedIDList.length); return MapLocalizationClass.static.GetLocalization(MessageLocalizedIDList[RandomValue]); } defaultproperties { ObjName="Draw Random Localized Text" ObjCategory="Killing Floor" DisplayTimeSeconds=-1 MessageFontScale=(X=1,Y=1) MessageOffset=(X=0,Y=0) MessageColor=(R=255,G=255,B=255,A=255) InputLinks(0)=(LinkDesc="Show") InputLinks(1)=(LinkDesc="Hide") VariableLinks(1)=(ExpectedType=class'SeqVar_String',LinkDesc="String",MinVars=0,bHidden=TRUE) bLatentExecution=TRUE bAutoActivateOutputLinks=FALSE }