//============================================================================= // KFAISpawnManager_Short //============================================================================= // The KFAISpawnManager for a short length game //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Christian "schneidzekk" Schneider //============================================================================= class KFAISpawnManager_Short extends KFAISpawnManager; DefaultProperties { EarlyWaveIndex=2 // --------------------------------------------- // Wave settings // Normal DifficultyWaveSettings(0)={(Waves[0]=KFAIWaveInfo'GP_Spawning_ARCH.Short.Norm.ZED_Wave1_Short_Norm', Waves[1]=KFAIWaveInfo'GP_Spawning_ARCH.Short.Norm.ZED_Wave2_Short_Norm', Waves[2]=KFAIWaveInfo'GP_Spawning_ARCH.Short.Norm.ZED_Wave3_Short_Norm', Waves[3]=KFAIWaveInfo'GP_Spawning_ARCH.Short.Norm.ZED_Wave4_Short_Norm', Waves[4]=KFAIWaveInfo'GP_Spawning_ARCH.Short.Norm.ZED_Boss_Short_Norm')} // Hard DifficultyWaveSettings(1)={(Waves[0]=KFAIWaveInfo'GP_Spawning_ARCH.Short.Hard.ZED_Wave1_Short_Hard', Waves[1]=KFAIWaveInfo'GP_Spawning_ARCH.Short.Hard.ZED_Wave2_Short_Hard', Waves[2]=KFAIWaveInfo'GP_Spawning_ARCH.Short.Hard.ZED_Wave3_Short_Hard', Waves[3]=KFAIWaveInfo'GP_Spawning_ARCH.Short.Hard.ZED_Wave4_Short_Hard', Waves[4]=KFAIWaveInfo'GP_Spawning_ARCH.Short.Hard.ZED_Boss_Short_Hard')} // Suicidal DifficultyWaveSettings(2)={(Waves[0]=KFAIWaveInfo'GP_Spawning_ARCH.Short.SUI.ZED_Wave1_Short_Sui', Waves[1]=KFAIWaveInfo'GP_Spawning_ARCH.Short.SUI.ZED_Wave2_Short_Sui', Waves[2]=KFAIWaveInfo'GP_Spawning_ARCH.Short.SUI.ZED_Wave3_Short_Sui', Waves[3]=KFAIWaveInfo'GP_Spawning_ARCH.Short.SUI.ZED_Wave4_Short_Sui', Waves[4]=KFAIWaveInfo'GP_Spawning_ARCH.Short.SUI.ZED_Boss_Short_Sui')} // Hell On Earth DifficultyWaveSettings(3)={(Waves[0]=KFAIWaveInfo'GP_Spawning_ARCH.Short.HOE.ZED_Wave1_Short_HOE', Waves[1]=KFAIWaveInfo'GP_Spawning_ARCH.Short.HOE.ZED_Wave2_Short_HOE', Waves[2]=KFAIWaveInfo'GP_Spawning_ARCH.Short.HOE.ZED_Wave3_Short_HOE', Waves[3]=KFAIWaveInfo'GP_Spawning_ARCH.Short.HOE.ZED_Wave4_Short_HOE', Waves[4]=KFAIWaveInfo'GP_Spawning_ARCH.Short.HOE.ZED_Boss_Short_HOE')} // --------------------------------------------- // Solo Spawn Rates // Normal SoloWaveSpawnRateModifier(0)={(RateModifier[0]=1.55, // Wave 1 //1.65 RateModifier[1]=1.65, // Wave 2 RateModifier[2]=1.75, // Wave 3 RateModifier[3]=1.85)} // Wave 4 // Hard SoloWaveSpawnRateModifier(1)={(RateModifier[0]=1.55, // Wave 1 RateModifier[1]=1.65, // Wave 2 RateModifier[2]=1.75, // Wave 3 RateModifier[3]=1.8)} // Wave 4 // Suicidal SoloWaveSpawnRateModifier(2)={(RateModifier[0]=1.55, // Wave 1 //1.8 RateModifier[1]=1.65, // Wave 2 //1.8 RateModifier[2]=1.75, // Wave 3 //1.8 RateModifier[3]=1.80)} // Wave 4 //1.8 experimenting with slowly increasing wave spawn to acount for bigger zeds. // Hell On Earth SoloWaveSpawnRateModifier(3)={(RateModifier[0]=1.55, // Wave 1 RateModifier[1]=1.65, // Wave 2 //1.1 RateModifier[2]=1.75, // Wave 3 RateModifier[3]=1.80)} // Wave 4 //1.4 // Suicidal //SoloWaveSpawnRateModifier(2)={(RateModifier[0]=1.45, // Wave 1 //1.8 //RateModifier[1]=1.55, // Wave 2 //1.8 //RateModifier[2]=1.65, // Wave 3 //1.8 // RateModifier[3]=1.65)} // Wave 4 //1.8 }