/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ /** * Defines the parameters for an in world non looping ambient sound e.g. a car driving by */ class SoundNodeAmbientNonLoopToggle extends SoundNodeAmbientNonLoop native( Sound ) hidecategories( Object ) dependson( SoundNodeAttenuation ) editinlinenew; defaultproperties { }