/** * Activated when an AnimNotify_Kismet is fired on this actor * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqEvent_AnimNotify extends SequenceEvent native(Sequence); var() name NotifyName; defaultproperties { ObjName="Anim Notify" ObjCategory="Actor" bAutoActivateOutputLinks=true bPlayerOnly=false VariableLinks.Empty //ReTriggerDelay=0.1f }