/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_DrawText extends SequenceAction dependson(HUD) native(Sequence); var() float DisplayTimeSeconds; var() bool bDisplayOnObject; cpptext { UBOOL UpdateOp(FLOAT deltaTime); virtual void Activated(); }; var() HUD.KismetDrawTextInfo DrawTextInfo; /** * Return the version number for this class. Child classes should increment this method by calling Super then adding * a individual class version to the result. When a class is first created, the number should be 0; each time one of the * link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of * Super.GetObjClassVersion() should be incremented by 1. * * @return the version number for this specific class. */ static event int GetObjClassVersion() { return Super.GetObjClassVersion() + 2; } defaultproperties { ObjName="Draw Text" ObjCategory="Misc" DrawTextInfo=(MessageText="", MessageFontScale=(X=1,Y=1), MessageOffset=(X=0,Y=0), MessageColor=(R=255,G=255,B=255,A=255),MessageEndTime=-1) DisplayTimeSeconds=-1 bDisplayOnObject=false InputLinks(0)=(LinkDesc="Show") InputLinks(1)=(LinkDesc="Hide") VariableLinks(1)=(ExpectedType=class'SeqVar_String',LinkDesc="String",MinVars=0,bHidden=TRUE) bLatentExecution=TRUE bAutoActivateOutputLinks=FALSE }