/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_ControlMovieTexture extends SequenceAction; enum EMovieControlType { MCT_Play, MCT_Stop, MCT_Pause, }; var() TextureMovie MovieTexture; event Activated() { local PlayerController PC; local EMovieControlType Mode; if (MovieTexture != None) { // determine the appropriate action if (InputLinks[0].bHasImpulse) { Mode = MCT_Play; } else if (InputLinks[1].bHasImpulse) { Mode = MCT_Stop; } else if (InputLinks[2].bHasImpulse) { Mode = MCT_Pause; } // notify all players, making sure to send only one message per unique machine foreach GetWorldInfo().AllControllers(class'PlayerController', PC) { if ( (LocalPlayer(PC.Player) != None && PC.IsPrimaryPlayer()) || (NetConnection(PC.Player) != None && ChildConnection(PC.Player) == None) ) { PC.ClientControlMovieTexture(MovieTexture, Mode); } } } } defaultproperties { ObjCategory="Cinematic" ObjName="Control Movie Texture" bCallHandler=false InputLinks(0)=(LinkDesc="Play") InputLinks(1)=(LinkDesc="Stop") InputLinks(2)=(LinkDesc="Pause") VariableLinks.Empty() }