/** * SeqAct_CommitMapChange * * Kismet action commiting pending map change * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_CommitMapChange extends SequenceAction native(Sequence); cpptext { void Activated(); }; defaultproperties { ObjName="Commit Map Change" ObjCategory="Level" VariableLinks.Empty InputLinks(0)=(LinkDesc="Commit") }