/** * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_ActorFactoryEx extends SeqAct_ActorFactory native(Sequence); cpptext { virtual void UpdateDynamicLinks(); virtual void Spawned(UObject *NewSpawn); } defaultproperties { ObjName="Actor Factory Ex" OutputLinks(2)=(LinkDesc="Spawned 1") VariableLinks.Empty VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Spawn Point",PropertyName=SpawnPoints) VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Spawned 1",bWriteable=TRUE) }