//============================================================================= // ReplicationInfo. // Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. //============================================================================= class ReplicationInfo extends Info abstract native(ReplicationInfo); cpptext { INT* GetOptimizedRepList( BYTE* Recent, FPropertyRetirement* Retire, INT* Ptr, UPackageMap* Map, UActorChannel* Channel ); } defaultproperties { RemoteRole=ROLE_SimulatedProxy bAlwaysRelevant=True bStatic=False bNoDelete=False Components.Remove(Sprite) }