//============================================================================= // PathNode_Dynamic. // Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. // // Avoid warnings for pathnodes that are based on and should move with an interpactor platform // When platform moves, this will cause path costs for ReachSpecs be invalid. // Update in game specific way... Epic usually handles by forcing paths between static/moving networks // and using bBlocked to allow movement across the networks at the correct time. //============================================================================= class PathNode_Dynamic extends PathNode; simulated event string GetDebugAbbrev() { return "DynPN"; } defaultproperties { bStatic=FALSE }