/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleEventReceiverKillParticles extends ParticleModuleEventReceiverBase native(Particle) editinlinenew hidecategories(Object); /** If TRUE, stop this emitter from spawning as well. */ var() bool bStopSpawning; cpptext { // Event Receiver functionality /** * Process the event... * * @param Owner The FParticleEmitterInstance this module is contained in. * @param InEvent The FParticleEventData that occurred. * @param DeltaTime The time slice of this frame. * * @return UBOOL TRUE if the event was processed; FALSE if not. */ virtual UBOOL ProcessParticleEvent(FParticleEmitterInstance* Owner, FParticleEventData& InEvent, FLOAT DeltaTime); } defaultproperties { bSpawnModule=true bUpdateModule=true }