/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleEventReceiverBase extends ParticleModuleEventBase native(Particle) editinlinenew hidecategories(Object) abstract; /** The type of event that will generate the kill. */ var(Source) EParticleEventType EventGeneratorType; /** The name of the emitter of interest for generating the event. */ var(Source) name EventName; cpptext { /** * Is the module interested in events of the given type? * * @param InEventType The event type to check * * @return UBOOL TRUE if interested. */ virtual UBOOL WillProcessParticleEvent(EParticleEventType InEventType) { if ((EventGeneratorType == EPET_Any) || (InEventType == EventGeneratorType)) { return TRUE; } return FALSE; } /** * Process the event... * * @param Owner The FParticleEmitterInstance this module is contained in. * @param InEvent The FParticleEventData that occurred. * @param DeltaTime The time slice of this frame. * * @return UBOOL TRUE if the event was processed; FALSE if not. */ virtual UBOOL ProcessParticleEvent(FParticleEmitterInstance* Owner, FParticleEventData& InEvent, FLOAT DeltaTime) { return FALSE; } }