/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleAttractorParticle extends ParticleModuleAttractorBase native(Particle) editinlinenew hidecategories(Object); /** * The source emitter for attractors */ var(Attractor) export noclear name EmitterName; /** * The radial range of the attraction around the source particle. * Particle-life relative. */ var(Attractor) rawdistributionfloat Range; /** * The strength curve is a function of distance or of time. */ var(Attractor) bool bStrengthByDistance; /** * The strength of the attraction (negative values repel). * Particle-life relative if StrengthByDistance is false. */ var(Attractor) rawdistributionfloat Strength; /** If TRUE, the velocity adjustment will be applied to the base velocity. */ var(Attractor) bool bAffectBaseVelocity; enum EAttractorParticleSelectionMethod { EAPSM_Random, EAPSM_Sequential }; /** * The method to use when selecting an attractor target particle from the emitter. * One of the following: * Random - Randomly select a particle from the source emitter. * Sequential - Select a particle using a sequential order. */ var(Location) EAttractorParticleSelectionMethod SelectionMethod; /** * Whether the particle should grab a new particle if it's source expires. */ var(Attractor) bool bRenewSource; /** * Whether the particle should inherit the source veloctiy if it expires. */ var(Attractor) bool bInheritSourceVel; var int LastSelIndex; cpptext { virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime); virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime); virtual UINT RequiredBytes(FParticleEmitterInstance* Owner = NULL); } defaultproperties { bSpawnModule=true bUpdateModule=true Begin Object Class=DistributionFloatConstant Name=DistributionRange End Object Range=(Distribution=DistributionRange) bStrengthByDistance=true bAffectBaseVelocity=false Begin Object Class=DistributionFloatConstant Name=DistributionStrength End Object Strength=(Distribution=DistributionStrength) SelectionMethod=EAPSM_Random bRenewSource=false LastSelIndex=0 EmitterName=None }